GameTopius - The Geeks Paradise.
| Written By Thomas Cross Wednesday, 01 July 2009 |
Everyone watched as Hellgate struggled, matured, and fell, and they’re watching as Diablo III inches toward us. What they should be watching is Torchlight, Runic Games’ first title since their formulation in the wake of Flagship Studios’ demise. This game looks like a truly interesting take on the hack-and-slash RPG genre, something we haven’t seen in a long time. In this interview, various designers at Runic answer a variety of questions, so that you can get a look at what’s going into this awesome-looking game. Read on.
| Written By Ted Bracewell Wednesday, 01 July 2009 |
Due to my lust for a higher Gamerscore (and a bigger e-penis) I made the critical blunder of playing Atari’s Ghostbusters: The Video Game on the hardest difficulty, Professional, which no doubt hindered my overall enjoyment of the game. For that I blame myself. What I do not blame myself for is the squandered opportunity for greatness in what could have been Ghostbusters’ long-awaited return to form after 1989’s half-assed Ghostbusters 2.
| Written By Thomas Cross Tuesday, 23 June 2009 |
Closure is a sidescrolling platformer that uses light and the absence of light to create a constantly changing, unpredictable environment. Its creators are now working on a sequel of sorts; a re-imagining of the original game, the new Closure will feature grayscale graphics, new gameplay, and will be the culmination of the original creators’ efforts. The lead artist of both Closures, Jon Schubbe, was at E3, where I played a bit of Closure 1. I interviewed Schubbe and Tyler Glaiel, the lead designer for Closure:
| Written By Austin Walker Tuesday, 23 June 2009 |
Volition Studios helps answer the question: What's the difference between a good game and a good toy. Meanwhile, Austin loses fans.
When I was a kid I loved LEGOs. One summer my Uncle Chris (who is just four years older than me) and I spent all week building a dozen or so LEGO brand spaceships of our own design. At the end of that week we'd devised two opposing armadas of light attack craft, Zero-G carriers, space submarines (with cloaking devices), and dozens of small spacemen to pilot and operate them. We had played with those building blocks until we turned one set of toys into another set.| Written By Nikhil B. Baliga Monday, 22 June 2009 |
The introduction to a game is a window into the rest of the expierence. It should encapsulate the feeling and grab the player's attention to set the tone for the full game engrossing the player. A good intro is almost invisible to the player acting as a transition into gameplay. Nik picks out his top 10 gaming intros. What are yours?
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