Gamers have grown up. Not many can argue that these days, but some may rightfully debate with you on the maturity levels of many. With age, gamers secure default levels of responsibility, lifestyle standards, and priorities. When a game fails to live up to those standards, some --- er many become disillusioned with the process and often fall prey to rationalizing why or how the games have somehow failed them.
This isn’t the reality of the situation though…and we all know it, whether we wish to believe it or not.
The truth of the matter is that games are growing up at a much slower pace than our generations are. The downside of this is that many will fall as tragic prey to what I just described above, those lifestyle rationalizations. The upside however, is that with generations such as my own ('the eighties babies'), you get a automatic diversification of design. Since we’re constantly tugging for things such as clarity, shorter lengths, and a more stringently placed ‘price2play’ ratio (e.g. a game’s rough quality in tandem with its price). This could be seen as a bit of an extreme stance when compared to the average teen or even preteen that has the time and/or spoils to pour into their games still.